The to play from A Plague Tale: Requiem will contain a lot improvements compared to the first installment of the series: The game’s game director, Kevin Choteau, spoke into the PlayStation Blog’s microphones.

When we started Requiem, the idea was to take everything we did wrong or failed in the first game and try to correct those mistakes – Kevin Choteau revealed – We read all the feedback from players and critics and tried to do something about it . The first and most urgent thing to improve was the gameplay. Innocence was quite limited, with only one way to approach a situation, and we wanted to solve this problem. We’ve created much larger areas where you can play however you want. It was crucial in how the levels are designed. Now you can play Plague Tale any way you want.

Choteau further clarified that A Plague Tale: Requiem will boast a systemic approach to the game. ” We have established rules and these rules are always true. Once you learn it, you can use them in any situation. For example, like in the first game, if you see a metal object, you can use it to distract enemies. There is also a type of greenish tar in Requiem that can be used against enemies. These things and opportunities attract the player by communicating “You can use it, and if you go this way, you have this at your disposal”.

We remind you that A Plague Tale: Requiem will be available for PS5, Xbox Series X | S, PC and via the cloud on Nintendo Switch from October 18th. It will also be included in the Xbox Game Pass catalog from launch.

  • How the developers of A Plague Tale: Requiem are developing the story and gameplay of the sequel, which will be released on October 18 (

Source: Lega Nerd

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