four years later A new version of the virtual reality glasses accompanying PS5 is coming out. Sony, the company responsible for the production of consoles and owner of Playstation, foresees success in the sale of glasses, which means a big breakthrough in the video game industry.
what was said Although the previous version released in 2016 took 8 months to sell one million units and reached 5 million users among users for 2019, as reported by Blumberg.
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On the other hand, the price of the glasses caused confusion in the gaming community as it was difficult to buy. At 599 euros, or about 3,100,000 pesos (approximately), a price very similar to that of the console.
PSVR2: PS5 has a single cable that connects to the USB port, has a resolution of 2000 x 2040 pixels in each eye, a 110 degree field of view and four cameras from the inside out, has haptic vibration in the hands It also has an integrated microphone and weighs 560 grams.
Original PSVR: It has more cable variants as it has an external processing unit that includes a viewfinder connector, HDMI cable, USB cable, power cord, and adapter; Its resolution and field of view are reduced compared to the VR2, it has 960 x 1080 pixels per eye and an optical circumference of 100 degrees. Its price at launch was close to 2,000,000 pesos.
Oculus Mission 2: they do not need wiring as they are wireless; its resolution is close to that of the latest PlayStation console at 1832 x 1920; It has a 90-degree field of view, four cameras inside-out, includes hand tracking, and costs between 1,500,000 and 2,000,000 pesos, depending on the model.
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Creates 40 video game catalogs Games you can enjoy with the new device include: Gran Turismo 7, Jurassic World Aftermath, STAR WARS: Tales from the Galaxy’s Edge and Resident Evil Village.
The rest that make up the list can be found on the PlayStation website.
Source: Exame

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.