Mark Zuckerberg put everything on metaverse and intends to make this his main source of income in the near future. In an interview with CNBCMeta’s CEO expected that expect a billion people to join to their idea of ​​a connected future and make purchases of virtual goods. In outline tsuki wants the world to become a second version second Life, but with technologies such as virtual reality and augmented reality.

“Basically, we expect to reach about a billion people in the metaverse trading hundreds of dollars, each of whom buys digital goods,” Zuckerberg said. The Facebook co-founder expects transactions for avatar clothing or accessories, virtual conference rooms and productivity tools will increase the company’s profit in the second half of the decade.

The Metaverse Buys Meta Merchandise
Selling goods in the metaverse.

The head of Meta considers progress in virtual reality and augmented reality to be the main axis of his project. This will allow more immersive and realistic experience that will bring people togetherwhether they are hundreds or thousands of miles away. Zuckerberg suggests that the metaverse solve simple problems like making eye contact while talkingsomething complicated in a video call.

Mark Zuckerberg’s Metaverse Is Still Far From Being Formed

The company is investing heavily in realizing Mark Zuckerberg’s vision, although getting billions of users won’t be easy.

But I still think it will take some time to get to the scale of a few hundred million or even billions of people in the metaverse, simply because it takes some time. I think we’ll get there. But, you know, other services that we have today are on a slightly larger scale.

Although WhatsApp, Messenger or Facebook have already crossed the one billion user barrier, using them as a benchmark for the metaverse is somewhat risky. The current Meta services use a device used by billions of people around the world: mobile devices. For all of us to experience his version of the future, Zuckerberg would have to massive use of virtual reality.

Source: Hiper Textual

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