Funcom, which worked on Dune: Awakening, admitted that adapting the game for the less powerful Xbox version required significant effort.

This delayed the game’s release on Xbox Series X and S as the developers needed more time for optimization.

Other studios are also experiencing issues with the Xbox Series S. For example, the Xbox version of Baldur’s Gate 3 was delayed due to difficulties with the console’s co-op mode. The developers of Black Myth: Wukong faced similar difficulties, which also delayed the release on Xbox.

These examples show that the limitations of the Series S create serious barriers for modern games, forcing developers to spend additional resources to optimize for this platform.

Source: Ferra

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