The never-ending conflict between copyright and artificial intelligence art has now made its way to video games. Developer Simon Carless explained via Reddit that he just submitted the title to Valve go through the normal approval process before releasing on Steam. However, those led by Gabe Newell slowed him down. Cause? Your project has artificial intelligence content.
For Carless and the rest of the development community, of course, the company’s refusal came as a complete surprise. It seems that Valve, without making much noise, recently updated its rules and now bans video games whose resources The arts were created using artificial intelligence tools.
When the aforementioned contacted Valve to get more information about the blockade, the company responded that they could no longer approve games that did not show legal ownership of the content.
One of the biggest disadvantages of AI, especially when it comes to creating art material, is that the training database often belongs to content registered by artists. Therefore, the end result can be very similar to existing work. Valve clearly prefers to avoid copyright lawsuits.. After all, they have the final say on whether the game is distributed through Steam.
Carless shared the response he received from Valve, revealing the name of his game.
After examining it, we have identified intellectual property in [Nombre del juego] which appears to be owned by one or more third parties. In particular, [Nombre del juego] contains resources works of art created by artificial intelligence, which may depend on materials owned by third parties.
Because the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these assets, unless you can verify that you own all intellectual property rights in the data used for AI training. resources your game.”
Valve against artificial intelligence?
The developer involved still has a chance to get the green light from Valve. Of course, the company warned you that you only have access to one try. If you resubmit a claim and the game supports AI-generated content, or ownership of the data has not been verified, you will be permanently banned.
We cannot submit games for which the developer does not have the necessary rights. We currently refuse to redistribute your game as it is not clear if artificial intelligence technology was used to create the game. resources you also have rights to the training data.”
Valve.
To be honest, Valve’s position is clear. However, the coming days will not be without controversy. Especially among those developers who have found an ally in artificial intelligence to quickly advance in the creation of their video game.
It is clear that Valve, as mentioned earlier, wants to avoid any legal conflicts with the artists. This union has already shown that it is ready for anything to protect its works. Despite this, companies like NVIDIA continue to offer AI tools that make it easy to create 3D objects.
Source: Hiper Textual
I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.