Metal Gear Solid 3 is one of the most famous games in history. Few lists of video games ignore him from his top, and not only that. Within the framework of the franchise, this is perhaps the most significant game, possibly with permission to the Metal Gear Solid server. Therefore, when a RIMAK was declared, the truth is that many players perceived it as excellent news, but also with some uncertainty. Does horses improve?
Well, yes. He did it. And he does this in an outstanding way, preserving all the intact and Each of the elements that make the MGS3 of one of these generations. Metal Gear Solid Delta is an exquisite reception that will carry one of the best video games for a new generation of players and will offer those who have grown with a saga, nostalgia, which will remain untouched.
Konami did what we all expected: adapt the game that recently turned 20 years ago by the present time: Exciting graphic washingImprovements in some aspects of his gameplay, increase his delight, offering new additional problems and new options for those who are looking for experience closer to the very last target goal.
Metal Gear Solid Delta: The game you remember, and nostalgia is intact
Solid delta metal gear, in short, Solid 3 metal transmission with better graphics. There is no section of the game that did not hold true to the original and guarantees that your memory of the game and your nostalgia remains untouched.
This is a RIMAK, much closer to the original game What we saw in other games of the company, such as Silent Hill 2 or other developers, Resident Evil 2 or 3.






All Easter eggs Games are not damagedFor example, an ocelot hidden in this key cinematics, the “three snakes” of the boss or “help” of sorrow. You can even use some of the labels that were in the original, such as the battle pass with the end and, if you remember from memory where each object and every weapon, you will find them in the same place.
However, this is a RIMAK, so true for the original, it also has its own negative point of view. If you played it recently, or if you are a fan of the saga and did with the trilogy for PS5, which was abandoned last year, he will think that he will not be new to offer you more than washing the graphic face. But Konami did something very interesting with Metal Gear Solid Delta: Offer a battle and management system adapted to modern times.

This is completely optional, and the game will invite you to choose which one you want to use before starting the game (although it can change it at any time on the menu). The truth is that although I did not want to play with the new system at all, I did this as soon as I finished the first game, and let me tell you much better than the original system. Probably, muscle memory will play some bad passage if you are accustomed to classic control elements, but the truth is that in a few minutes with the new system it is much more natural, It is much more convenient to play and, above all, much faster for fighting with bosses When changing weapons or equipment.
Great improvements without modifying the original game

This is a good way to offer the player an alternative to expand the reproduction of the original name without changing key elements of the game, without hesitation, we recommend that you give you a chance if you already know about the game. And if you are a beginner, don’t think about it: play from the very beginning, even if the Purists tell you that you should play in it when Kojima conceived this initially. And we tell you the same with the color filters that he offers, you can use the original, more greenish, classic, but the new graphics will blind more, and although they will complain about changing the style of artistic style, if you do not use filters, though this option is, when choosing a player. As it should be.
There are other things that the RIMAK brings, As a standard performance/graphics mode. The first offers 60 stable FPS in exchange for dynamic resolution. The second, best graphic quality and resolution in exchange for 30 frames per second, at least in the standard PS5. Do not play in the latter: although the game looks a little better, the truth is that this is not a pleasant experience. And not only because the speed Frames These are far from standards today, but with the depth of changes and erosion of the game, the game creates a very strange sensation that you will not use, even if you give him a chance.
The truth is that the productivity mode is already out of the way, and there are hardly improvements when the eyes with a greater frequency of frames. In addition, the game generates, in some parts, What Stuttering which is already becoming an internal characteristic of games with an unreal engineerNorth -east
Metal gear is a solid delta, is it worth it?

Together with the original story, and for the most complete, the game includes several mini -names outside the main name, for example, as Snake against the monkey or Savage guyAlthough most ignore, these are two pleasant and funny problems to take some time, and, above all, very different basic games.

Metal gear of a continuous delta -mia
Discover the story after the origin of the symbolic snake and begins to reveal the plot of the legendary franchise. Metal Gear Solid δ: Snake Eater combines sounds, the exciting effect of stealth -stories and graphics, which was never seen with an exciting plot that will allow players to return to the world of metallic equipment.
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And we can tell you a little more. The following eternal question remained whether he needs a RIMAK, a metal continuous delta or not continues to offer a masterpiece of 2004Now the field with graphic improvements that will leave you at some points with an open mouth, a 3D -sound that offers a completely new experience in the Jungle section, and a new management system, completely optional, which offers new experience and makes the game much better than 20 years ago. Although in fact it remains the same [9]Field
Source: Hiper Textual

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.