A PS5 Pro He made his debut at the end of last year with several new products and the promise of excellent graphic performance compared to the traditional PS5. Fulfilling part of this premise, he still has a job to offer the one that many consider to be the last experience during the game: from 4K to 60 frames per second, without sacrificing the quality in the schedule. And Sony seeks to achieve this thanks to work together with AMD To implement the ascent technology FSR 4 In the console.
The adoption of FSR 4 in PS5 Pro is part of the so -called amethyst project, which develops for some time. Sony and AMD collaborated to develop the last generation FX Super ResolutionA smart climber that competes with DLSS 4, from NVIDIA, and which is already available on a PC with the Radeon RX 9070 graphics.
The PlayStation idea is to introduce the same FSR 4 algorithm in PS5 Pro, and Mark Cherni, the architect of the Japanese platform, provided new details about how this work is developing. In a recent interview with Tom guideThe aforementioned ratified that the idea is that the technology reaches the console in 2026. There is still no specific launch date, but at least the temporary window that both companies installed as a goal.
When asked how they are moving with the inclusion of FSR 4 in PS5 Pro, Cerny indicated that the project was “faster than expected.” In addition, he noticed that AMD software This will be the “direct replacement” of the current version of the Spectral Super Resolution PlayStation Spectral (PSSR)The climber, whose premiere Sony was with the most powerful console.
PS5 Pro will receive the full version of FSR 4 AMD, Sony confirms
Another interesting detail that confirmed the PlayStation is that PS5 Pro You will get the full version of FSR 4And no less powerful or reduced technology. “This is not a reduced version of the algorithm. This is a full version of the developed supercount [junto con AMD] What we will launch on the PS5 Pro, ”Cherni said.
Undoubtedly, this great news is more than important for those who want to use the qualities of PS5 Pro for the maximum. Recall that this console also has an improved graphic processor and Ray tracing It is optimized, so the adoption of FSR 4 will be the glaze on the cake in search of exceptional graphic performance.
This will be enough to fulfill GTA 6 At 4K at 60 frames per second? We still do not know, but perhaps not. In the analysis conducted by experts Digital foundry They came to the conclusion The narrow place PS5 Pro was not in its equipment for graphics, but in the processorField
The processor is the same that is used in the standard PS5, and this component is crucial for games with the open world, because they must perform several complex simulations. Therefore, if Rockstar does not allow you to perform it at a speed of 60 frames per second in the standard PS5, This is unlikely to offer such an opportunity in PS5 Pro.
Source: Hiper Textual

I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.