I’ve been writing about virtual reality for almost a decade now, and what seemed technically impossible back then – when I tried the first Oculus kit in 2014 – Apple has now achieved with its Apple Vision Pro. Apple’s new glasses are great V Hardware, software and industrial design. Nobody can doubt it.
Screen resolution, for example, is excellent. 23 million pixels between two (one for each eye) that provide sharpness and above all text rendering quality that no other kit can offer right now. When I tried the first Oculus, my first thought was that I was playing NES in 3D; but with Apple, everything seems amazing wherever you look.
On the other hand, the Apple Vision Pro lens set is a treasure of optical engineering and includes magnetic elements to adjust them as needed. In addition, there is no need to fit the lenses to our eyes. All this happens unnoticed.
Apple Vision Pro: 5000 patents for a miracle of technology
The Apple Vision Pro case, on the other hand, It is clearly designed for perfect weight distribution and does not tire our necks. Apple’s goal is to launch different sizes and options so that they fit the face of their users perfectly.
The same praise can be repeated for the latency, which has been significantly reduced to avoid possible dizziness and, above all, to offer the most realistic experience possible. To do this, among other things, Apple assembled the M2 chip – the same one used in the Mac – along with a new one called R1, which interprets space, sensor information, etc.
Before software It looks great. How is that, Steve Jobs’ first dream of making the world disappear Hardware and all were applications. They achieve something with ethereal, transparent interfaces and three-dimensional objects that respond to our vision and even adapt to the lighting in the environment.
However, despite all these positive symptoms, as the presentation of Apple Vision Pro progressed, it became more and more obvious to me that even at this stage The industry still faces important challenges that need to be addressed.
The essence of the matter now is not in technology, but in human
Although in the virtual or augmented world Hardware Become invisible and make you forget you are wearing glasses from the outside, for someone who sees you, it’s not. And therein lies the problem.
Imagine a woman who comes home eager to see her family. Opening the door, he finds his partner on the couch with the Apple Vision Pro turned on. First barrier: you can’t see his face. It is partially covered by a mixed reality headset. Plus: if the immersion function is enabled, he may not even know about your arrival.
Second barrier: as she approaches him, her husband begins to contemplate him through the image. She, in turn, watches a virtual re-creation of her eyes on a goggle screen based on what the internal cameras collect. You can say that they saw each other, but in fact it is not. What they have in mind is a digital recreation through the screen, as if it were some kind of digital counterpart. Yes, a very realistic game, but virtual.
Apple glasses are thus interfere with daily communication. And therein lies the challenge. Experiences can be fantastic at all times, but in turn, it’s easy for them to cause anxiety as they inevitably affect how we feel about each other.
Another example of this is one of the situations that Apple considered ideal for promoting the Apple Vision Pro glasses. In it, a father records his two children playing with his glasses. You are capturing the moment that you are actually watching through the screen. In a way, it’s like someone recording a concert instead of enjoying it, but with the difference that they can quickly look up to see it live.
On the other hand, there is the perception of children. Would it be socially acceptable for a child to remember that moment with his father with a device that covers half of his face and virtually shows his eyes?
Will the day come when we all wear them?
With Vision Pro, Apple faces a huge social challenge. One that goes beyond the technical. On the one hand, it must achieve the normalization of its use. That is, people do not find it shocking to enter a room in which one or more people are using the Vision Pro.
For another, must continue to cultivate this connection between the virtual and the real. The idea of virtually displaying eyes on an external screen, or overlaying windows on a real environment, is a statement of intent: Apple doesn’t want us to be disconnected from the real world. But there is still work to be done in this regard.
And, ultimately, a company must promote use cases that are not only beneficial to society; but also, They are not too strange from a social point of view. Only in this way can we progressively adapt to this new paradigm that Apple glasses open up.
Source: Hiper Textual
I’m Ben Stock, a highly experienced and passionate journalist with a career in the news industry spanning more than 10 years. I specialize in writing content for websites, including researching and interviewing sources to produce engaging articles. My current role is as an author at Gadget Onus, where I mainly cover the mobile section.