In a decision published in the Official Gazette (DOU) this Thursday (1st) through the National Consumer Secretariat (Senacon), the Department of Justice determined that 33 companies have suspended the commercialization, supply and distribution of electronic cigarettes within 48 hours. . The penalty for non-compliance is R$5,000 per day..

although you call vape Banned in Brazil, its sale continues freely online and in popular commerce in major cities. According to the post on DOU, it’s alarming “Exponential increase in the commercialization and consumption of products by the young public.”

On July 6, the National Health Surveillance Agency (Anvisa) analyzed a Regulatory Impact Analysis Report (AIR) on this type of smoking. The university board chose to maintain the ban, in addition to presenting data from a national survey revealing the frequent use of these devices. by about 3% of the populationand trial use in 7.3% (at least once) of Brazilians, mostly young.

Why did Senacon decide to punish companies that sell vape?

Among the reasons given by the agency for the adoption of the injunction are various indications of consumer rights violations, such as “the sale of products appearing to be legitimate in regular stores” and the provision of electronic cigarette devices. prohibited by health legislation.“.

Stating that e-cigarettes are sold “by different types of businesses, such as stores, tobacconists and websites, although illegally,” Senacon underlines the lack of transparency and goodwill in these companies. it simulates a regular consumption relationship as if it were a legal product.

According to the National Consumer Affairs Policy regulator, state and municipal Procons have conducted continuous vaping inspections and seizures. However, “Senacon has assessed the need to take urgent measures to address the problem and protect the health and safety of consumers”.

Source: Tec Mundo

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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