A fabric called Outlast, first commissioned by NASA in the 1980s to improve the insulation of spacesuit gloves, has recently been adapted by a London-based company called Fifty One Apparel. The brand is known for producing Clothing that helps regulate women’s body temperature during menopause.
In search of materials that maintain a constant temperature even with extreme temperature changes, NASA hired Triangle Research and Development Company. The North Carolina company was able to incorporate phase-change materials (PCMs) into microcapsules inside a temperature-stabilizing fabric for a space glove.
The team never actually went into space, but another company – Germany’s Gateway (later renamed Outlast Technologies) – acquired the rights to the thermal technology. Like this, Outlast started to be used in many products, from desk chairs and underwear to racing driver apparel.
How was Outlast adapted to menopausal women’s clothing?
Menopausal symptoms, usually characterized by an intense feeling of warmth (hot flashes), It is felt by an estimated 1.3 million women in the United States alone each year, according to the country’s National Institutes of Health. Because there is no cure for this biological response, a textile merchant named Louise Nicholson was looking for more comfortable clothing options for this audience when she encountered Outlast.
Outlast, also used by Walero of London as apparel for racing drivers, still didn’t meet the requirements of Nicholson’s company, Fifty One Apparel. had the idea to combine thermal material into cellulose yarn. As a result, Outlast continued to retain its temperature-regulating properties, but at the same time with the look and feel of fine fabrics.
Today, the company uses e-commerce to sell Outlast t-shirts, pants, shorts and pajamas to women around the world.
Source: Tec Mundo
I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.