Talk around GTA 6 It doesn’t stop growing. While rumors of an October announcement are unlikely to materialize – barring a miracle on the 31st – the community remains hopeful that Rockstar will make some kind of internet-breaking move in a matter of weeks. While this is happening, some curious people continue to go about their business in search of any useful information about the game. Now, for example, we found NPC related patent (non-player characters).
Reddit user Tobbelobben30 discovered this. Tobias Cleanthusformer head of artificial intelligence and gameplay programming at Rockstar Games, is responsible for a patent that is ideal for GTA 6. The document, of course, belongs to Take-Two Interactive, the company that owns the Edinburgh studio.
However, it is worth noting that it was registered in April of this year. Typically, when a company is preparing to unveil a project still in development, all sorts of posts start popping up. Brands, technologies and other resources that need to be protected.
Thus, the patent in question describes a system whose purpose is to control the animation and movements of “moving objects” (sorry for the redundancy) such as NPCs.
Today, in almost all video games, animation is created separately depending on the required movement. IN GTA 6However it would be block animation system. That is, specific animations of arms, hands, legs, head, etc.
Why is this technology useful? GTA 6? well then It would be possible to combine these blocks so that NPCs have more varied ending moves..
Another benefit is that Rockstar Games won’t have to develop special animations for different types of situations. Depending on the context surrounding the NPC, the animated blocks fit together like LEGO pieces until they form a single movement.
After all, the NPC GTA 6 they will have a wide range of movements to make them behave more realistically. We certainly feel that Rockstar will develop a huge library of animation blocks to take advantage of their new technology.
“Imagine a game character walking in the rain and feeling tired or injured. Instead of developing separate animations for each of these situations, you use blocks to naturally assemble the character’s movements. It means that GTA 6 may have more varied and realistic animation. So, you’ll see characters move according to the weather, their energy levels, and their injuries. It makes the game more exciting.”
Tobbelobben30.
Surely this is complete madness. If this system finally sees the light of day in GTA 6will mark the before and after animations in video games. Red Dead Redemption 2 already outstanding in terms of animation, so imagine what a big leap it will be in the next part Grand Theft Auto.
Be careful, this isn’t the first time Rockstar Games has filed a patent related to non-player characters. In 2021, another document outlined a system that would allow NPCs to behave more realistically. Thanks to artificial intelligence, they could react logically to their environment..
“NPCs can recognize, for example, the type of road you are driving on in your car. If you are driving on the road, they will increase their speed and make appropriate maneuvers to change lanes. But they will also know that braking distances vary, and this can be affected by climate. Conversely, if they are driving through a residential area, they will move slower and may be able to maneuver to avoid traffic on a one-lane street,” we explained to you almost two years ago.
Source: Hiper Textual
I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.