It seems that the development team of The Callisto protocol represents a period of crack to finish the game development on time. He admitted it Glen Schofield in a tweet where he stated that the guys on the team also work 6-7 days a week with really grueling work shifts ranging from 12 to 15 hours.

I only talked about the game at an event – Glen Schofield says in the tweet – We are working on it six to seven days a week, nobody is forcing us to do it. There’s fatigue, exhaustion, the looming threat of Covid, but we’re working. Bugs to fix, optimizations to complete, audio sequences to check in working days from 12-15 hours. This is the world of video games, it’s hard work that takes you all day and only gives you room for breakfast, lunch and dinner. But we do it because we all love developing games”.

The tweet in question, later deleted by the same author, was bitterly condemned by several users because it seems to legitimize the practice of crunch and the hard work for passion in words and tones. Among the users who saved and then re-shared Schofield’s post, there is also the well-known journalist Jason Schreier who joined the harsh critique and which, when confirmed by Schofield, defined it as a pure expression of the “crunch culture”.

These words spoken by the head of a studio can only be defined as: ‘crunch culture’. Obviously no one is ‘forced’ to work crazy hours, but what else can you do if you find yourself with reduced bonuses and a lack of promotion opportunities if you don’t? And so you end up saying ‘well, you’re doing it because you love this job’. An armed passion, in short. This is why developers are running out of steam.

The Callisto protocol is available from: Dec 2 for PC, PS5, PS4, Xbox Series X | S and Xbox One.

Source: Lega Nerd

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