Striking Distance Studios is back to talk about‘Enemies AI’ from The Callisto protocol. In an interview, Mark James, the game’s technical director, defined the Biophages’ AI, the mutants that will haunt Black Iron prison, as awesome and able to adapt to the player’s behavior to surprise him.

We made a great AI – James started – Our AI can sometimes decide not to attack the player, maybe choose to infiltrate a channel so you know there is an enemy in it, waiting for the opportunity to get out of a other leadership to come and attacks it.

Mark James then also focused on the position of sound effects that will serve to amplify the player’s sense of fear, as well as give him some small clues as to where the creature is”The first time it happens if we can make you think ‘why didn’t that monster attack me and leave?’, there we have it. Because as players, we think that whatever appears on the screen will definitely attack us. However, the first time it doesn’t happen, you are left with uncertainty. At that point, we can use the sound effects to give you little clues about where that creature is. You can hear it flee in a certain direction, or you can hear a thud in the distance. Or maybe he even moves to another room. The AI ​​is just waiting for the right moment to get you in trouble.”

To stay on topic, The Callisto Protocol recently returned to show itself in a new trailer that revealed the cast presence of Karen Fukahara, The Boys’ Kimiko.

We remind you that the Callisto protocol will be available from: Dec 2 for PS5, Xbox Series X | S, PS4, Xbox One and PC.

  • The Callisto protocol AI is more interested in scaring you than killing you (vg247.com)

Source: Lega Nerd

Previous articleA symbolic reference to Greek mythology in Stara.
Next articleA Plague Tale: Requiem, new trailer dedicated to Luca and Sophia

LEAVE A REPLY

Please enter your comment!
Please enter your name here