The Milan Botanical Garden, born in 1774, could not ideally have been a Walk the Talk project. It is held within the framework of the International Salon for Mobile Communications, posed to the problems of urban mobility. It was decided to use the park as a “board game” where people play the role of figurines. Visitors are offered a walk through the park, stepping on specially prepared tiles. So, examining the beauties, and they have the opportunity to think about the various solutions of the object program.

The route is designed as a metaphorical survey of interesting and memorable places in Milan. There are no placements of 400 squares on the right side. Along the way, you can meet 32 type signs. Tiles and signs are placed on an area of 3500 sq. m. Each of the tiles was a burden that could be overcome only by giving the correct solution to one of the totality of the volume. The issues raised range from public transport to car sharing opportunities. At the same time, there are crossroads along the way, which make the route of each in this game special.

You can play alone or with friends. The plates themselves are equipped with a film, which, collecting energy from the Sun during the day, begins to glow at night. The glow effect is very colorful, and to emphasize it, the garden uses regular lighting low low low low. Some tiles generate sound effects. The idea of the project belongs to the global energy company Eni, the implementation of the video I study Blob Factory and I study graphic design FM Milano.
Source: Tech Cult

I am a professional journalist and content creator with extensive experience writing for news websites. I currently work as an author at Gadget Onus, where I specialize in covering hot news topics. My written pieces have been published on some of the biggest media outlets around the world, including The Guardian and BBC News.