According to the information in the report World Population Prospects 2022from United Nationsa world population It is expected to reach 8 billion people on November 15, 2022.. Currently, there are more than 7.9 billion people living in different parts of planet Earth.

The report also underlines the need for the world to reach. 10.4 billion population by 2100but before that, the planet will reach 8.5 billion by 2030 and 9.7 billion by 2050. Despite this, the document reveals that the global population growth rate is at its slowest rate since 1950 – growth was less than 1% in 2020.

The rising number worries dozens of governments around the world, as population growth could increase hunger levels. However, the survey expects population growth to slow in 61 countries over the next three decades due to low fertility rates in these regions.

slow growth

“If the cumulative effect of low fertility persists over several decades, there could be a more significant slowdown in global population growth in the second half of the century.” John Wilmoth, Director of the UN Census Bureau, said:

The United Nations also announced that eight countries are responsible for more than half of the increase projected for 2050: the Democratic Republic of the Congo, Egypt, Ethiopia, India, Nigeria, Pakistan, the Philippines and the United Republic of Tanzania.

According to the report, by 2050, the number of people aged 65 and over could increase significantly and more than double the number of children under the age of 5. Therefore, the United Nations recommends that countries with elderly populations establish public programs to provide care for the elderly and provide universal health services in addition to pensions and better social security.

Source: Tec Mundo

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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.

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