At Ubisoft, the Game Developers Conference is an annual conference where the most talented digital developers showcase the best advances in video game technology. Ubisoft Scalar is a system that will take virtual entertainment to another dimension.
According to ‘BD Games’ media review, this is a technology that Ubisoft’s Stockholm division has been working on for four years to provide audiences with the best experiences and to improve their quality as they play.
Contrary to what many think, Ubisoft Scalar is not an engine to replace existing ones that have given life to the most important games with great potential like ANVIL and Snowdrop.
This system will also not work as a retransmission and ‘streaming’ technology as previously suggested by Xbox, Play Station Now or Stadia. This time, the technology works differently.
Scalar will work as a technological update to existing engines, enabling video games to properly utilize technology available in the cloud to continuously improve graphics quality and performance.
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that means The system will not require pauses for maintenance and quality improvements, but video games will evolve and create new worlds as users play.
Today’s game engines come with increasingly complex technologies to replace and overcome. They consist of different interconnected digital components such as sound, processing, artificial intelligence, among others.
The build prevents only part of the engine and gameplay from improving without affecting other components, so new engines must be designed from the ground up, which requires more time to work on.
What is sought in Ubisoft Scalar is that each part of the engine runs separately as a service in the cloud, so that improvements are executed faster and without the need to completely stop the game.
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The creators of this new technology are product manager Per-Olof Romell; Patrick Bach, CEO; and coach Cristian HolmqvistStating that they are working on a new IP that will use innovations in Ubisoft Scalar, Dr.
The announced new technology is also expected to offer more advanced digital worlds, new social interactions between users, and future AI evolutions.
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I am Bret Jackson, a professional journalist and author for Gadget Onus, where I specialize in writing about the gaming industry. With over 6 years of experience in my field, I have built up an extensive portfolio that ranges from reviews to interviews with top figures within the industry. My work has been featured on various news sites, providing readers with insightful analysis regarding the current state of gaming culture.