Digital Foundry experts tested the porting of Death Stranding to the iPhone 15 Pro.

The game runs on a smartphone in dynamic mode with support for 400p balance. MetalFX reverse scaling technology is not used, so the image is “soapy”. However, for a 6.1-inch screen, not everything is so critical, and the graphics generally look good.

Settings experts called it close to the PlayStation 4 version. The main difference is in the rendering resolution, which is why you show the differences in the images.

Optimization in DF was called good, it limited the indicator to 30 frames per second, but sometimes the slope passed. In the worst case, up to 12-15 frames per second, but not for long.






Source: Iphones RU

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